#ifndef WINGAME_H
#define WINGAME_H

#include "State.h"


class WinGame : public State
{
public:

	WinGame(const std::function<void(StateEnum STATE)> &giveTokenTo, RenderingEngine &render, EventParser &eventParser, SpriteManager &SpriteManager, MusicPlayer &musicPlayer);

	void loop();
	void interpretInput(EventEnum input);
	void interpretMouse(const sf::Vector2f&);
	void init();


private:



};
#endif